Bunker the Game
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Presentation notes

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Presentation notes Empty Presentation notes

Post  foofly Wed May 21, 2008 6:00 am

Presentation.


Load final build

Why Quake?
Jack, Paul, Stew, James

Overall design - influences
Talk in turn about each section

Room1

John, Rob and Caryn -Design, modeling, texturing (floor not having thickness, normals texture map too small)
Gameplay (talk about avoidance. Sneek and distract)
Jack: How textures finally got into engine.
Paul - Texures didn't work on static meshes
Rob - How he fixed the export of the meshes
Paul - Getting the textures onto meshes

Room2
Rob, John - Design of the room
Caryn - Modeling the model
Rob - Fixing the normals and gameplay


Room3
Bill - Design of the Room
Jack, Paul - Built in engine using brushes, Scripting on the tank,
James - Why the Gui didn't work

Problems with implentation:
Clipping
Pathfinding
Texturing

Character design

Rob, Chris, Caryn, Bill

Load Map with static meshs

Rendered animations

Show rendered animations (.avi)
walk cycles
spot animations

AI Tests

Stu: Compiling SDK

Load test maps

Paul: Poor A.I (Global Knowlage)
foofly
foofly
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Posts : 77
Join date : 2008-02-08
Age : 40
Location : Newport, Wales (orig. Leicester, UK)

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