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research and textures

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Post  captainsavvy Sat Feb 09, 2008 10:06 am

I've been looking at textures, reference images and the like.
I'll show some here, but I'll put the rest in my photobucket account.
Just use the links on the left to get to the different sections. At the mo there are only 3 sections: Influences, Interiors and Textures.

If anyone finds any images they think would fit, just post them (or their links) here bom

research and textures Jetsons1

research and textures Jetsons011

research and textures _42369477_jetsons1

research and textures 201
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Post  captainsavvy Sat Feb 09, 2008 10:21 am

These are some of the other images.
they were to big to put in the first post.

research and textures Windows-felipedan

research and textures Americanbar2-edmondo

research and textures Textures2-jesuino

research and textures Walltexture2-asifthebes
(see, concrete isn't always grey) bom
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Post  foofly Sat Feb 09, 2008 11:07 am

captainsavvy wrote:

research and textures Windows-felipedan


Yummmmmy! I love the lines.
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Post  captainsavvy Sat Feb 09, 2008 11:11 am

foofly wrote:Yummmmmy! I love the lines.

I was quite impressed i found this.
It's from a stock photo website that i browse through from time to time bom
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Post  foofly Sat Feb 09, 2008 2:21 pm

Pretty.
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research and textures Empty Jetson's Swatches

Post  captainsavvy Sun Feb 10, 2008 9:41 am

I've taken a few colour swatches from The Jetson's images.
Don't know if they'll be useful.

They can be found here
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Post  foofly Mon Feb 11, 2008 6:11 am

I'll shove them up here.

research and textures Jetsonsswatches
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Post  foofly Mon Feb 11, 2008 6:13 am

Perhaps reducing these colours down to like four or five might make things easier. Or each of the puzzles take a sample from these like four different colour schemes or something, but within a limited range to tie things together.
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Post  MMC Mon Feb 11, 2008 7:11 am

I would suggest keeping to colour scheme compact. Remember that whilst we'll be building the levels as modular blocks, the bunker would have been built as one overall structure.

I would suggest using 3 pastel colours as the main scheme with perhaps 2 other pastels reserved for 'special' areas. Other colours could be added in small pieces to denote different areas, like the colour stripes on the walls in Half-Life.

research and textures C1a0_release11_001
Note the stripes marked 'Research' 'Development' and 'Personnel'.
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Post  foofly Mon Feb 11, 2008 8:24 am

research and textures Wrongright1

research and textures Wrongright2

research and textures Wrongright3

research and textures Blueskybanner5

UK:R always have the answer.
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Post  captainsavvy Mon Feb 11, 2008 11:53 am

I just took a selection of colours so we had a larger choice.
I didn't feel like I had the authority to decided on the final few colours by myself so I put these up for general consideration alien
but yes, a small select few colours will work better than if we had designed this place while on acid What a Face


*edit*

and just to let you guys know, I've printed out some of the jetsons images, the interior photographs and the textures to stick on the mood board.
We've got 2 boards but my stuff will only take up 1. I reckon we should save the other board for when we have character designs and dynamics etc whenever that may be.
Anyone spoken to Chris recently?
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Post  foofly Mon Feb 11, 2008 2:28 pm

captainsavvy wrote:Anyone spoken to Chris recently?

Nope, haven't seen him at all.
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Post  captainsavvy Mon Feb 11, 2008 6:12 pm

foofly wrote:
captainsavvy wrote:Anyone spoken to Chris recently?

Nope, haven't seen him at all.

Joy
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