Programming/AI Update
2 posters
Page 1 of 1
Programming/AI Update
By the programming powers that be i've managed to get the AI in the game to not attack the player until they are standing in front of the monster, we'll be doing some test scenarios to see how the AI reacts to the player hiding behind walls etc but it's a first big step to getting the gameplay we want.
pauloseamano- Posts : 52
Join date : 2008-02-11
Re: Programming/AI Update
As we test various methods of fiddling with the AI, we'll also be testing if it's possible to hide in shadows. The worst case scenario that I can see is that we may need to place a lot of walls and pillars and solid objects to hide behind. Anyone want to try hiding behind a thin lamppost?
But this is a good first step.
But this is a good first step.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|