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Programming/AI Update

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Programming/AI Update Empty Programming/AI Update

Post  pauloseamano Thu Feb 21, 2008 2:33 pm

By the programming powers that be i've managed to get the AI in the game to not attack the player until they are standing in front of the monster, we'll be doing some test scenarios to see how the AI reacts to the player hiding behind walls etc but it's a first big step to getting the gameplay we want.

pauloseamano

Posts : 52
Join date : 2008-02-11

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Programming/AI Update Empty Re: Programming/AI Update

Post  MMC Thu Feb 21, 2008 3:52 pm

As we test various methods of fiddling with the AI, we'll also be testing if it's possible to hide in shadows. The worst case scenario that I can see is that we may need to place a lot of walls and pillars and solid objects to hide behind. Anyone want to try hiding behind a thin lamppost? Razz

But this is a good first step.
MMC
MMC

Posts : 22
Join date : 2008-02-09
Age : 36
Location : Lost in the Ether

http://dynasty.evogame.co.uk

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