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Level Scripting Apologies

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Post  pauloseamano Mon Mar 03, 2008 8:29 am

Due to medical reasons i had to go home the end of last week over the weekend so i only had a couple of days to finish off all the level scripting before our meeting on tuesday. Most of the scripting we will need for the game is pretty much finished, the only thing i have left to get working is the alien pathfinding, so far they follow paths but they don't break the path when an enemy is seen (obviously a problem). As i didn't have access to quake 4 stuff at home i was unable to work much on getting this sorted but i shall work on it tonight and during this week on top of whatever else is assigned.

How is everyone else getting on?
It seems to have been a low communication week last week

pauloseamano

Posts : 52
Join date : 2008-02-11

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Post  foofly Mon Mar 03, 2008 8:45 am

I still haven't received the model with the UV's from John so I couldn't rig it at all. But I'm rigging a character I made for the time being so there should be something that we can do until I get the real model.
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Post  captainsavvy Tue Mar 04, 2008 11:28 am

Hope you're ok Smile

It has been a little quiet hasn't it...
Hopefully that'll change this week.
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