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Big room mesh

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Big room mesh Empty Big room mesh

Post  Rob Wed Feb 27, 2008 8:12 am

ive extruded the floor down so now theres a structure to it still gettin the walls extruded out but just thought id upload the room with a floor hopfully the character shouldn't keep fallin through.
http://www.mediafire.com/?gzmxrzumzdt

Rob

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Post  captainsavvy Wed Feb 27, 2008 8:16 am

Hey dude, did ya see the post that Jack did about the .map exporter dohickey?
Maybe try that as well Very Happy
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Post  Jack Serjeant Wed Feb 27, 2008 8:30 am

Ok i put the map into Quake and it run. As far as can tell its ok because all walls are white with no black parts, but the room needs to be bigger. I have put up a couple of screen shots at this link.

https://s250.photobucket.com/albums/gg248/JRSerjeant/Room/

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Post  Rob Wed Feb 27, 2008 8:38 am

well sounds like a start i'll rescale the mesh and get it uploaded
and heres the rescaled room hope this one is a more reasonable size

http://www.mediafire.com/?m1lbotxgiiw

Rob

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Post  MMC Wed Feb 27, 2008 9:44 am

Don't know it this'll help, but the Quake 4 world units are 32 units = 1 metre (approx), so assume a player character is 1 metre wide and 2 metres tall.

The basic size is likely to be around 5m tall for the 'low' ceilings and between 15-20 for the dome. If that scales badly when you get it into Quake, try using multiples of these values.
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Post  Rob Fri Feb 29, 2008 5:55 am

Ok this is the ase file with a floor this 1 should work
http://www.mediafire.com/?dxdbyh7wzao

Rob

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Big room mesh Empty added texture mesh

Post  Rob Fri Feb 29, 2008 7:06 am

Open this file in notepad on line 34 if ya turn off text wrap where it give the file path chage this to where ever u store the texture
http://www.mediafire.com/?m2mmmsgixny

can use your own texture or u can use this orrible thing below
http://www.mediafire.com/?wqxdj5zojkf

Rob

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